Shaddoll Fusion
Spell Normal

Shaddoll Fusion

  • Archetype:
  • Shaddoll

  • View:
  • 7444




Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 1, 2026
73± 5/ 100
Power Score
Intrinsic 70
Deck 74

Shaddoll Fusion — Power Evaluation

Final Score: 73 ± 5 · Confidence: Medium

  • Intrinsic: 69.7 · Deck: 74.3 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Starter, Recovery/Recursion

Why it scores here

Shaddoll Fusion earns its score as the engine's core fusion spell: it is run in 400/400 sampled decks at an average of 2.35 copies (232 at three) and appears in 6/6 recorded Shaddoll combos at an average power index of 82.8. Its real value is conversion, not stats — the text lets it fuse using Deck materials whenever the opponent controls an Extra Deck Special Summoned monster, letting it build El Shaddoll Construct/Winda/Apkallone lines out of cards it never had to draw, with example boards showing net card advantage of 5 and 7. It brings no direct interaction itself, loses to a single negate on the Spell, and only functions inside a Shaddoll-material deck, which caps it well below the top tier. Its 0 ATK/DEF and unremarkable stat line contribute nothing to this evaluation.

Axis scores

Axis Score Evidence
Accessibility 78 Run in 400/400 sampled decks at 2.35 avg copies (232 at three), with usage statistics showing 100% and 75% inclusion across Shaddoll builds, though the card itself is not a generic search target outside the archetype (observed).
Combo & Conversion 80 Appears in 6/6 recorded combos with an average power index of 82.8 and appears as a starter in 16.7% of them, with example boards reaching 6 end-board monsters and net card advantage of 7 (observed).
Resource Economy 78 The Deck-as-material clause converts cards never drawn into a Fusion body, and combo examples show netCardAdvantage of 5 and 7, well above a break-even exchange (observed/inferred).
Effect & Interaction 45 The card text provides no negation, removal, or disruption of its own — any interaction comes from the Shaddoll Fusion Monster it summons, so its direct disruptive value is limited (verified).
Material Utility 38 It is a Normal Spell with 0 ATK/DEF and no body of its own; it consumes hand/field/Deck monsters as material rather than serving as generic material itself (verified).
Resilience & Flexibility 55 A single Ash Blossom & Joyous Spring or similar negate on the Spell stops the line, but the sent Shaddoll materials still trigger from the GY and the Deck-fusion clause gives it live going-second utility (inferred).
Deck-Building Efficiency 68 It is a 3-of core engine card with no garnet beyond the Shaddoll Extra Deck, and it appears across 60 distinct archetypes, though it is dead in any deck lacking Shaddoll materials and targets (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Starter (both share the Starter/Combo enabler profile). Intrinsic ≈ 69.7, Deck ≈ 74.3, Meta = provisional. Modifiers: Exceptional splashability (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Core fusion spell of the Shaddoll engine: 400/400 sampled decks main-deck it at 2.35 average copies, with usage statistics showing 100% inclusion in one Shaddoll build and 75% in another.
  • Deck-as-material clause (when the opponent controls an Extra Deck Special Summoned monster) converts undrawn cards into a Fusion body, giving strong going-second value.
  • Produces high-impact El Shaddoll bosses — Construct (74.5% co-deck), Shekhinaga (61.8%), Winda (60.8%), Apkallone (59.5%) — whose GY triggers and effects generate card advantage.
  • Recorded combo examples reach net card advantage of 5 and 7 and an average power index of 82.8, showing it converts into full, resource-positive boards.
  • Highly splashable: it appears across 60 distinct archetypes including Branded, Tearlaments, Invoked, Gem-Knights, Dracotail and Train.

Weaknesses

  • Provides no negation, removal, or disruption on its own — all interaction is inherited from the Fusion Monster it summons.
  • One negate on the Spell (e.g. Ash Blossom & Joyous Spring) stops the play at the resolution point.
  • Functionally dead in any deck without Shaddoll materials and Shaddoll Fusion targets in the Extra Deck.
  • Hard once-per-turn: only one 'Shaddoll Fusion' can be activated per turn, limiting follow-up copies.
  • The Deck-fusion bonus is conditional on the opponent controlling an Extra Deck Special Summoned monster.

Counters / choke points

  • Ash Blossom & Joyous Spring and similar negates on the fusion Spell
  • Anti-Special-Summon / anti-Fusion floodgates such as Dimensional Barrier or Summon Limit
  • Graveyard hate (Called by the Grave, D.D. Crow) that strips the sent Shaddoll materials before their triggers resolve
  • Boards with no Extra Deck Special Summoned monster, which turns off the Deck-material clause

Best use

Core fusion Spell / combo enabler that starts or extends Shaddoll Fusion lines. Decks: Shaddoll, Branded Shaddoll, Tearlaments Shaddoll, Invoked Shaddoll, Gem-Knight, Dracotail. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Fusion Summon 1 'Shaddoll' Fusion Monster from the Extra Deck using monsters from the hand or field as Fusion Material.; Card text: if the opponent controls a monster Special Summoned from the Extra Deck, monsters in the Deck can also be used as Fusion Material.; Card text: only 1 'Shaddoll Fusion' can be activated per turn.; Card is a Normal Spell with 0 ATK / 0 DEF and belongs to the Shaddoll archetype.
  • Observed: 400/400 sampled decks run it in the main deck, average 2.35 copies (232 decks at 3, 75 at 2, 93 at 1).; usage statistics: 100% inclusion (typical 2 copies) in Shaddoll deck archetype 1595 and 75% inclusion (typical 3 copies) in archetype 556.; Appears in 6/6 recorded combos (100%) at an average power index of 82.8, with starter role 16.7% and end-hand appearances 16.7%.; Top co-deck cards: Shaddoll Dragon 79%, El Shaddoll Construct 74.5%, Shaddoll Beast 70.5%, El Shaddoll Meshahrail 62%, El Shaddoll Shekhinaga 61.8%.; Spread across 60 distinct archetypes including Dracotail (6%), Tearlaments (5.2%), Branded (3.2%), Invoked (3%) and Gem-Knights (3%).; Recorded combo examples netCardAdvantage of 5 and 7 with power index 100, and a going-second line at power index 83.
  • Inferred: Sent Shaddoll materials still resolve their Graveyard effects, so the fusion line is resource-positive even if the summoned body is removed.; The Deck-material clause makes it a genuine going-second enabler only when the opponent has an Extra Deck Special Summoned monster; otherwise it is a normal hand/field fusion.; It functions as the engine's fusion gateway rather than a payoff or material piece, consistent with 0% material role and 0% payoff role in the combo data.
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo data sample is very small (6 combos, 3 examples), so combo-derived percentages are low-resolution no guide snippets actually describing Shaddoll Fusion's role — guide sections list it only as a staple co-card no dated metagame sample, so meta power is null/provisional











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